Magnet Warrior Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Beta The Electromagnet Warrior
R Rarity
Beta The Electromagnet Warrior
R Rarity
Beta The Electromagnet Warrior
EARTH 3
Beta The Electromagnet Warrior
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.

SR Rarity
Block Dragon
SR Rarity
Block Dragon
SR Rarity
Block Dragon
EARTH 8
Block Dragon
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.

 Rarity
Conduction Warrior Linear Magnum Plus Minus
 Rarity
Conduction Warrior Linear Magnum Plus Minus
 Rarity
Conduction Warrior Linear Magnum Plus Minus
EARTH 7
Conduction Warrior Linear Magnum Plus Minus
  • ATK:

  • 2700

  • DEF:

  • 1300


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.

SR Rarity
Duoterion
SR Rarity
Duoterion
SR Rarity
Duoterion
WATER 5
Duoterion
  • ATK:

  • 2000

  • DEF:

  • 1400


You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.

N Rarity
Epsilon The Magnet Warrior
N Rarity
Epsilon The Magnet Warrior
N Rarity
Epsilon The Magnet Warrior
EARTH 4
Epsilon The Magnet Warrior
  • ATK:

  • 1300

  • DEF:

  • 1500


If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.

SR Rarity
Koa'ki Meiru Guardian
SR Rarity
Koa'ki Meiru Guardian
SR Rarity
Koa'ki Meiru Guardian
EARTH 4
Koa'ki Meiru Guardian
  • ATK:

  • 1900

  • DEF:

  • 1200


During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.

 Rarity
Magnet Warrior Omega Plus
 Rarity
Magnet Warrior Omega Plus
 Rarity
Magnet Warrior Omega Plus
EARTH 4
Magnet Warrior Omega Plus
  • ATK:

  • 800

  • DEF:

  • 1900


If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.

 Rarity
Magnet Warrior Sigma Minus
 Rarity
Magnet Warrior Sigma Minus
 Rarity
Magnet Warrior Sigma Minus
EARTH 4
Magnet Warrior Sigma Minus
  • ATK:

  • 1500

  • DEF:

  • 1800


Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.

 Rarity
Magnet Warrior Sigma Plus
 Rarity
Magnet Warrior Sigma Plus
 Rarity
Magnet Warrior Sigma Plus
EARTH 4
Magnet Warrior Sigma Plus
  • ATK:

  • 1800

  • DEF:

  • 1500


While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

 Rarity
Tellusion the Magna Warrior
 Rarity
Tellusion the Magna Warrior
 Rarity
Tellusion the Magna Warrior
EARTH 8
Tellusion the Magna Warrior
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.

SR Rarity
Adamancipator Researcher
SR Rarity
Adamancipator Researcher
SR Rarity
Adamancipator Researcher
EARTH 2
Adamancipator Researcher
  • ATK:

  • 100

  • DEF:

  • 2100


If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

     Rarity
    Magnet Bonding
     Rarity
    Magnet Bonding
     Rarity
    Magnet Bonding
    Spell Quick
    Magnet Bonding

      During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn); ● Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand. ● Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. ● Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Extra Deck

         Rarity
        Conduction Warrior Plasma Magnum
         Rarity
        Conduction Warrior Plasma Magnum
         Rarity
        Conduction Warrior Plasma Magnum
        EARTH 7
        Conduction Warrior Plasma Magnum
        • ATK:

        • 2300

        • DEF:

        • 2800


        2 EARTH Rock monsters Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.

         Rarity
        Flux Ochsenfeld
         Rarity
        Flux Ochsenfeld
         Rarity
        Flux Ochsenfeld
        EARTH 7
        Flux Ochsenfeld
        • ATK:

        • 2600

        • DEF:

        • 2000


        1 Level 5 or higher EARTH monster + 1 Rock monster If this card is Fusion Summoned: You can Special Summon 1 Rock monster from your hand or GY, except "Flux Ochsenfeld". (Quick Effect): You can target 1 EARTH monster you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Flux Ochsenfeld" once per turn, and cannot activate more than 1 in the same Chain.

        R Rarity
        Cross-Sheep
        R Rarity
        Cross-Sheep
        R Rarity
        Cross-Sheep
        EARTH
        Cross-Sheep
        • ATK:

        • 700

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        UR Rarity
        I:P Masquerena
        DARK
        I:P Masquerena
        • ATK:

        • 800

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        UR Rarity
        Spright Elf
        UR Rarity
        Spright Elf
        UR Rarity
        Spright Elf
        FIRE
        Spright Elf
        • ATK:

        • 1400

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

        UR Rarity
        Baronne de Fleur
        UR Rarity
        Baronne de Fleur
        UR Rarity
        Baronne de Fleur
        WIND 10
        Baronne de Fleur
        • ATK:

        • 3000

        • DEF:

        • 2400


        1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

        UR Rarity
        Naturia Beast
        UR Rarity
        Naturia Beast
        UR Rarity
        Naturia Beast
        EARTH 5
        Naturia Beast
        • ATK:

        • 2200

        • DEF:

        • 1700


        1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

        UR Rarity
        Evilswarm Exciton Knight
        UR Rarity
        Evilswarm Exciton Knight
        UR Rarity
        Evilswarm Exciton Knight
        LIGHT
        Evilswarm Exciton Knight
        • ATK:

        • 1900

        • DEF:

        • 0


        2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

        SR Rarity
        Gallant Granite
        SR Rarity
        Gallant Granite
        SR Rarity
        Gallant Granite
        EARTH
        Gallant Granite
        • ATK:

        • 2300

        • DEF:

        • 1800


        2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

        Need 37 UR

         Rarity
        Conduction Warrior Linear Magnum Plus Minus3 card
         Rarity
        Magnet Warrior Omega Plus1 card
         Rarity
        Magnet Warrior Sigma Minus3 card
         Rarity
        Magnet Warrior Sigma Plus1 card
        UR Rarity
        Maxx "C"1 card
        UR Rarity
        Mulcharmy Fuwalos3 card
         Rarity
        Tellusion the Magna Warrior1 card
         Rarity
        Conduction Warrior Plasma Magnum1 card
         Rarity
        Flux Ochsenfeld1 card
        UR Rarity
        Accesscode Talker1 card
        UR Rarity
        Curious, the Lightsworn Dominion1 card
        UR Rarity
        I:P Masquerena1 card
        UR Rarity
        S:P Little Knight1 card
        UR Rarity
        Spright Elf1 card
        UR Rarity
        Underworld Goddess of the Closed World1 card
        UR Rarity
        Baronne de Fleur1 card
        UR Rarity
        Naturia Beast1 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Evilswarm Exciton Knight1 card
        UR Rarity
        Called by the Grave1 card
         Rarity
        Magnet Bonding3 card
        UR Rarity
        Dominus Purge3 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        R Rarity
        3 cardBeta The Electromagnet Warrior
        R Rarity
        3 cardBeta The Electromagnet Warrior
        Beta The Electromagnet Warrior
        EARTH 3
        Beta The Electromagnet Warrior
        • ATK:

        • 1500

        • DEF:

        • 1500


        If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand, except "Beta The Electromagnet Warrior". You can only use this effect of "Beta The Electromagnet Warrior" once per turn. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 1 Level 4 "Magnet Warrior" monster from your Deck.


        SR Rarity
        1 cardBlock Dragon
        SR Rarity
        1 cardBlock Dragon
        Block Dragon
        EARTH 8
        Block Dragon
        • ATK:

        • 2500

        • DEF:

        • 3000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 3 EARTH monsters from your hand and/or GY. Rock monsters you control cannot be destroyed, except by battle. If this card is sent from the field to the GY: You can add up to 3 Rock monsters from your Deck to your hand, whose total Levels equal 8. You can only use this effect of "Block Dragon" once per turn.


        R Rarity
        1 cardCartorhyn the Hidden Gem of the Seafront
        R Rarity
        1 cardCartorhyn the Hidden Gem of the Seafront
        Cartorhyn the Hidden Gem of the Seafront
        WATER 2
        Cartorhyn the Hidden Gem of the Seafront
        • ATK:

        • 500

        • DEF:

        • 1600


        You can discard this card; you can Normal Summon 1 EARTH or WATER monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) If you control an EARTH and WATER monster(s), while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Cartorhyn the Hidden Gem of the Seafront" once per turn.


         Rarity
        3 cardConduction Warrior Linear Magnum Plus Minus
         Rarity
        3 cardConduction Warrior Linear Magnum Plus Minus
        Conduction Warrior Linear Magnum Plus Minus
        EARTH 7
        Conduction Warrior Linear Magnum Plus Minus
        • ATK:

        • 2700

        • DEF:

        • 1300


        Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 "Magnet Warrior" monsters with an original Level of 4 or lower from your hand, Deck, and/or face-up field to the GY. You can only Special Summon "Conduction Warrior Linear Magnum Plus Minus" once per turn this way. You can target 1 other EARTH monster on the field; this card gains half that monster's ATK until the end of this turn. If this card is destroyed and sent to the GY: Add it to your hand. You can only use each effect of "Conduction Warrior Linear Magnum Plus Minus" once per turn.


        SR Rarity
        3 cardDuoterion
        SR Rarity
        3 cardDuoterion
        Duoterion
        WATER 5
        Duoterion
        • ATK:

        • 2000

        • DEF:

        • 1400


        You can discard this card; add 1 "Bonding" Spell/Trap from your Deck to your hand. If this card is Normal or Special Summoned: You can target 1 "Hydrogeddon", "Oxygeddon", or "Duoterion" in your GY; Special Summon it. You can only use each effect of "Duoterion" once per turn.


        N Rarity
        1 cardEpsilon The Magnet Warrior
        N Rarity
        1 cardEpsilon The Magnet Warrior
        Epsilon The Magnet Warrior
        EARTH 4
        Epsilon The Magnet Warrior
        • ATK:

        • 1300

        • DEF:

        • 1500


        If this card is Normal or Special Summoned: You can send 1 Level 4 or lower "Magnet Warrior" monster from your Deck to the GY, except "Epsilon The Magnet Warrior"; this card's name becomes the sent monster's name (until the End Phase), then you can Special Summon 1 "Magnet Warrior" or "Magna Warrior" monster from your GY with a different name than the cards you control. You can only use this effect of "Epsilon The Magnet Warrior" once per turn.


        SR Rarity
        3 cardKoa'ki Meiru Guardian
        SR Rarity
        3 cardKoa'ki Meiru Guardian
        Koa'ki Meiru Guardian
        EARTH 4
        Koa'ki Meiru Guardian
        • ATK:

        • 1900

        • DEF:

        • 1200


        During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 Rock monster in your hand. When a monster effect is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that monster.


         Rarity
        1 cardMagnet Warrior Omega Plus
         Rarity
        1 cardMagnet Warrior Omega Plus
        Magnet Warrior Omega Plus
        EARTH 4
        Magnet Warrior Omega Plus
        • ATK:

        • 800

        • DEF:

        • 1900


        If this card is in your hand or GY: You can destroy 1 other Rock monster in your hand or face-up field, and if you do, Special Summon this card, but banish it when it leaves the field. When an EARTH monster's effect is activated on the field (Quick Effect): You can Tribute this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Magnet Warrior Omega Plus" once per turn.


         Rarity
        3 cardMagnet Warrior Sigma Minus
         Rarity
        3 cardMagnet Warrior Sigma Minus
        Magnet Warrior Sigma Minus
        EARTH 4
        Magnet Warrior Sigma Minus
        • ATK:

        • 1500

        • DEF:

        • 1800


        Once per turn, when an attack is declared involving 2 EARTH monsters: You can negate that attack. You can only use each of the following effects of "Magnet Warrior Sigma Minus" once per turn. You can reveal this card in your hand; Fusion Summon 1 Fusion Monster from your Extra Deck, using Rock monsters from your hand or field, including this card in your hand. If this card is Normal or Special Summoned: You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY.


         Rarity
        1 cardMagnet Warrior Sigma Plus
         Rarity
        1 cardMagnet Warrior Sigma Plus
        Magnet Warrior Sigma Plus
        EARTH 4
        Magnet Warrior Sigma Plus
        • ATK:

        • 1800

        • DEF:

        • 1500


        While you control an EARTH monster, your opponent's monsters that can attack must attack EARTH monsters. While your opponent controls an EARTH monster, you choose the attack targets for your opponent's attacks. If this card is sent to the GY: You can target 1 Level 4 or lower "Magnet Warrior" monster in your GY, except "Magnet Warrior Sigma Plus"; add it to your hand or Special Summon it. You can only use this effect of "Magnet Warrior Sigma Plus" once per turn.


        UR Rarity
        1 cardMaxx "C"
        UR Rarity
        1 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        3 cardMulcharmy Fuwalos
        UR Rarity
        3 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


         Rarity
        1 cardTellusion the Magna Warrior
         Rarity
        1 cardTellusion the Magna Warrior
        Tellusion the Magna Warrior
        EARTH 8
        Tellusion the Magna Warrior
        • ATK:

        • 2500

        • DEF:

        • 2500


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing 1 "Magnet Warrior Sigma Plus" and 1 "Magnet Warrior Sigma Minus" from your hand, face-up Monster Zone, and/or GY. Once per turn, when your opponent activates a card or effect (Quick Effect): You can target 1 monster your opponent controls; destroy it, or if you targeted an EARTH monster, you can take control of it instead. During your opponent's turn (Quick Effect): You can Tribute this card; Special Summon 2 of your banished "Magnet Warrior Sigma" monsters.


        SR Rarity
        2 cardAdamancipator Researcher
        SR Rarity
        2 cardAdamancipator Researcher
        Adamancipator Researcher
        EARTH 2
        Adamancipator Researcher
        • ATK:

        • 100

        • DEF:

        • 2100


        If you control a Rock monster, except "Adamancipator Researcher": You can Special Summon this card from your hand. During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can Special Summon 1 excavated Level 4 or lower non-Tuner Rock monster, also place the rest on the bottom of your Deck in any order. You can only use each effect of "Adamancipator Researcher" once per turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        1 cardCalled by the Grave
        UR Rarity
        1 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

           Rarity
          3 cardMagnet Bonding
           Rarity
          3 cardMagnet Bonding
          Magnet Bonding
          Spell Quick
          Magnet Bonding

            During the Main Phase: Activate 1 of these effects (but you can only use each effect of "Magnet Bonding" once per turn); ● Add 1 "Conduction Warrior Linear Magnum Plus Minus" or 1 Level 4 or lower "Magnet Warrior" monster from your Deck to your hand. ● Add 1 Level 8 "Magna Warrior" monster from your Deck to your hand. ● Fusion Summon 1 Rock Fusion Monster from your Extra Deck, by shuffling Rock monsters from your hand, field, GY, and/or banishment into the Deck as material.


            UR Rarity
            3 cardDominus Purge
            UR Rarity
            3 cardDominus Purge
            Dominus Purge
            Trap Normal
            Dominus Purge

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


              UR Rarity
              3 cardInfinite Impermanence
              UR Rarity
              3 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                 Rarity
                1 cardConduction Warrior Plasma Magnum
                 Rarity
                1 cardConduction Warrior Plasma Magnum
                Conduction Warrior Plasma Magnum
                EARTH 7
                Conduction Warrior Plasma Magnum
                • ATK:

                • 2300

                • DEF:

                • 2800


                2 EARTH Rock monsters Face-up monsters on the field become EARTH. You can only use each of the following effects of "Conduction Warrior Plasma Magnum" once per turn. If this card is Fusion Summoned: You can add 1 "Magnet" Normal, Quick-Play, or Field Spell from your Deck to your hand. You can send 1 Level 8 "Magna Warrior" monster from your Deck to the GY; immediately after this effect resolves, Normal Summon 1 Level 4 or lower "Magnet Warrior" monster.


                 Rarity
                1 cardFlux Ochsenfeld
                 Rarity
                1 cardFlux Ochsenfeld
                Flux Ochsenfeld
                EARTH 7
                Flux Ochsenfeld
                • ATK:

                • 2600

                • DEF:

                • 2000


                1 Level 5 or higher EARTH monster + 1 Rock monster If this card is Fusion Summoned: You can Special Summon 1 Rock monster from your hand or GY, except "Flux Ochsenfeld". (Quick Effect): You can target 1 EARTH monster you control and 1 card your opponent controls; return them to the hand. You can only use each effect of "Flux Ochsenfeld" once per turn, and cannot activate more than 1 in the same Chain.


                UR Rarity
                1 cardAccesscode Talker
                UR Rarity
                1 cardAccesscode Talker
                Accesscode Talker
                DARK
                Accesscode Talker
                • ATK:

                • 2300

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                Tag(s):

                SR Rarity
                1 cardAussa the Earth Charmer, Immovable
                SR Rarity
                1 cardAussa the Earth Charmer, Immovable
                Aussa the Earth Charmer, Immovable
                EARTH
                Aussa the Earth Charmer, Immovable
                • ATK:

                • 1850

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including an EARTH monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 EARTH monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 EARTH monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Aussa the Earth Charmer, Immovable" once per turn.


                R Rarity
                1 cardCross-Sheep
                R Rarity
                1 cardCross-Sheep
                Cross-Sheep
                EARTH
                Cross-Sheep
                • ATK:

                • 700

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                UR Rarity
                1 cardCurious, the Lightsworn Dominion
                UR Rarity
                1 cardCurious, the Lightsworn Dominion
                Curious, the Lightsworn Dominion
                LIGHT
                Curious, the Lightsworn Dominion
                • ATK:

                • 2400

                • LINK-3

                Link Arrow:

                Top

                Bottom-Left

                Bottom-Right


                3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                UR Rarity
                1 cardI:P Masquerena
                UR Rarity
                1 cardI:P Masquerena
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                R Rarity
                1 cardReprodocus
                R Rarity
                1 cardReprodocus
                Reprodocus
                EARTH
                Reprodocus
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Top

                Bottom


                2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                UR Rarity
                1 cardS:P Little Knight
                UR Rarity
                1 cardS:P Little Knight
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                UR Rarity
                1 cardSpright Elf
                UR Rarity
                1 cardSpright Elf
                Spright Elf
                FIRE
                Spright Elf
                • ATK:

                • 1400

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                UR Rarity
                1 cardUnderworld Goddess of the Closed World
                UR Rarity
                1 cardUnderworld Goddess of the Closed World
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Top

                Top-Right

                Right

                Bottom

                Bottom-Right


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                UR Rarity
                1 cardBaronne de Fleur
                UR Rarity
                1 cardBaronne de Fleur
                Baronne de Fleur
                WIND 10
                Baronne de Fleur
                • ATK:

                • 3000

                • DEF:

                • 2400


                1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                UR Rarity
                1 cardNaturia Beast
                UR Rarity
                1 cardNaturia Beast
                Naturia Beast
                EARTH 5
                Naturia Beast
                • ATK:

                • 2200

                • DEF:

                • 1700


                1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                UR Rarity
                1 cardEvilswarm Exciton Knight
                UR Rarity
                1 cardEvilswarm Exciton Knight
                Evilswarm Exciton Knight
                LIGHT
                Evilswarm Exciton Knight
                • ATK:

                • 1900

                • DEF:

                • 0


                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                SR Rarity
                1 cardGallant Granite
                SR Rarity
                1 cardGallant Granite
                Gallant Granite
                EARTH
                Gallant Granite
                • ATK:

                • 2300

                • DEF:

                • 1800


                2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                master-duel
                Magnet Warrior
                5







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